1. Pepsi
In 2020, Pepsi took digital engagement to the next level with an AR powered campaign featuring global football superstars Lionel Messi, Paul Pogba, Mo Salah, and Raheem Sterling. The limited edition Pepsi cans came with scannable QR codes that launched interactive AR experiences, allowing users to play a virtual kick up game right from their phones. The campaign tied into Pepsi’s “For the Love of It” platform, transforming ordinary product packaging into an immersive global experience. By merging technology, celebrity appeal, and social sharing, Pepsi created a campaign that was both fun and futuristic.
Why It Works:
Blended real world products with immersive AR experiences.
Leveraged global sports icons to connect emotionally with fans.
Encouraged user participation through social media challenges.
Created a shareable digital experience aligned with a trending event.
2. T.J. Maxx
In 2019, T.J. Maxx took a creative leap with its gamified awareness campaign, Maxximize. The brand launched popup installations in New York and Los Angeles featuring curated product displays by celebrities and influencers. Participants were challenged to guess the total value of these products for a chance to win everything on display. People joined by commenting or tagging their guesses using the hashtag #maxximizing, turning the campaign into an interactive social guessing game.
Why It Works:
Turned a simple guessing challenge into a viral online event.
Used influencer partnerships to expand visibility and credibility.
Encouraged audience participation directly through social media.
Reinforced T.J. Maxx’s value focused message luxury for less.
3. Cisco
Cisco has successfully turned its global tech community into a gamified knowledge hub. Within its online support platform, users earn points, badges, and ranks for answering questions, sharing expertise, and marking solutions. Leaderboards showcase top contributors, while spotlight awards recognize standout community members. This sense of competition and recognition motivates professionals to actively engage and help others, strengthening Cisco’s brand reputation for collaboration and expertise.
Why It Works:
Encourages knowledge sharing through friendly competition.
Provides tangible rewards like ranks and recognition.
Builds a sense of belonging among tech professionals.
Turns a support forum into a self sustaining, engaged ecosystem.
4. Duolingo
Duolingo turned the often boring task of language learning into a daily game millions can’t stop playing. The app uses points (XP), streaks, badges, and leaderboards to make each lesson feel like a mini victory. With short, interactive exercises from matching words to practicing pronunciation, users are constantly rewarded for progress. Its green owl mascot, Duo, adds personality and humor, nudging users to keep learning daily. Duolingo proves that when education feels like entertainment, engagement follows naturally.
Why It Works:
Transforms routine learning into bitesized, reward driven sessions.
Uses progress tracking and streaks to encourage consistency.
Incorporates humor and a friendly mascot for emotional connection.
Appeals to intrinsic motivation by celebrating small wins daily.
5. KFC
When KFC introduced shrimp to its menu in Japan, the brand used an unexpected approach to gaming. It launched Shrimp Attack, a fun, arcade style mobile game where players defended KFC’s “chicken kingdom” by slashing invading shrimps. Players earned points and digital vouchers for free or discounted meals. The campaign went viral across Japan, becoming so successful that it had to be paused halfway due to overwhelming demand.
Why It Works:
Blended gaming with tangible real world rewards like vouchers.
Created excitement and buzz for a new product launch.
Offering entertainment and engagement rather than traditional ads.
Motivated repeat participation through fun, competitive gameplay.
6. Dunkin’ Donuts
Dunkin’s once beloved loyalty program, Dunkin’ Rewards, became a case study in how gamification can both succeed and backfire. The original system allowed users to easily collect points for free coffees, donuts, and birthday treats, fostering a sense of generosity and reward. However, the 2022 update changed the structure, increasing spending thresholds and removing free birthday drinks. This led to widespread frustration among loyal fans, sparking discussions on Reddit and social media.
Why It Works:
Earlier version worked because it offered quick, transparent rewards.
Created emotional loyalty through recognition and small wins.
Revisions failed because users felt the system became unfair and less generous.
Showed that gamification only works when it’s rooted in trust and value.
7. McDonald’s
McDonald’s Monopoly Game has become a global phenomenon in gamified marketing. Each year, customers receive Monopoly style game pieces with their meals that can unlock instant prizes from free fries to luxury cars. The thrill of collecting, completing sets, and winning rewards keeps customers returning more often. This mix of nostalgia, anticipation, and tangible rewards creates a powerful emotional loop that drives loyalty and excitement.
Why It Works:
Combines the joy of chance with instant gratification.
Encourages repeat purchases to “collect more pieces.”
Offers real, desirable rewards that feel achievable.
Creates community buzz as people share wins and experiences online.
8. Sephora
Sephora’s Beauty Insider program gamifies shopping by rewarding every purchase with points that can be redeemed for exclusive products, samples, and experiences. Members climb tiersInsider, VIB, and Rouge each unlocking more benefits and prestige. The dynamic challenges, birthday gifts, and limited time offers keep users engaged year round. Sephora’s program turns shopping into a personalized, rewarding journey rather than just a transaction.
Why It Works:
Tiered rewards motivate customers to increase spending.
Creates a sense of exclusivity and status with higher levels.
Keeps engagement fresh with seasonal events and surprise gifts.
Encourages repeat visits by combining beauty with reward psychology.
9. Starbucks
Starbucks revolutionized the coffee experience with its Starbucks Rewards program. Customers earn “Stars” for every purchase, which can be redeemed for free drinks, upgrades, or food items. The app integrates seamlessly with mobile payments, letting users track progress and receive personalized challenges. By blending convenience, personalization, and progression, Starbucks made every sip feel like a step closer to a reward fueling both caffeine cravings and loyalty.
Why It Works:
Encourages habitual purchases through visible progress (Stars).
Personalizes offers to align with user preferences.
Combines convenience with emotional satisfaction.
Builds a strong daily engagement loop through the app ecosystem.
10. Waze
Waze turned everyday commuting into a social, gamified experience. The navigation app rewards users with points for reporting traffic jams, hazards, or police sightings in real time. These contributions earn users ranks and badges, transforming passive driving into an active community effort. The friendly competition and collective reward system make Waze both engaging and practical.
Why It Works:
Incentivizes real time data sharing with points and ranks.
Builds a collaborative, game like ecosystem for users.
Turns users into contributors, improving app accuracy.
Fosters community spirit while enhancing the driving experience.
Conclusion
Gamification isn’t just about adding points or badges, it’s about sparking motivation. When brands tap into people’s natural desire to achieve, compete, and be rewarded, they transform marketing into an experience customers actually enjoy. Whether it’s learning a new language with Duolingo or chasing loyalty points with Starbucks, gamification turns engagement into a habit.
As more businesses compete for attention, the brands that make customers feel like they’re playing, not buying, will always have the upper hand.